adamo-chemical/control.lua

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remote.add_interface("adamo-chemical", {
informatron_menu = function(data)
return mymod_menu(data.player_index)
end,
informatron_page_content = function(data)
return mymod_page_content(data.page_name, data.player_index, data.element)
end
})
--[[
If you implement the informatron_menu interface at all then you will have a page in Informatron even if you don't add additional sub-pages to the menu.
The deafult page has a menu caption of adamo-chemical.menu_adamo-chemical and a page title of adamo-chemical.title_adamo-chemical.
If you also add text to the page with the caption "adamo-chemical.page_adamo-chemical_text_1" then your mod should add the following to your local .cfg file:
[adamo-chemical]
menu_adamo-chemical=My Mod Name
title_adamo-chemical=My Mod Name
page_adamo-chemical_text_1=My descriptive text
]]--
function mymod_menu(player_index)
return {
minerals=1,
smelting=1,
processes=1
}
end
--[[
For the above menu items you should add to your local .cfg file (under [adamo-chemical]):
menu_minerals=minerals
title_minerals=minerals
page_minerals_text_1=Text about mineralss.
menu_smelting=smelting
title_smelting=smelting
page_smelting_text_1=Text about smeltings.
menu_processes=processes
title_processes=processes
page_processes_text_1=Text about processes.
menu_penguin=Pengiun
title_penguin=Pengiun
page_penguin_text_1=Text about pengiuns.
etc...
]]
function mymod_page_content(page_name, player_index, element)
-- main page
if page_name == "adamo-chemical" then
element.add {
type="label",
name="text_1",
caption={"adamo-chemical.page_adamo-chemical_text_1"}
}
-- Says dude's name in __1__
--element.add{
-- type="label",
-- name="text_1",
-- caption={
-- "adamo-chemical.page_text_1",
-- player.name or {"informatron.player_name", player_index}
-- },
-- style="heading_1_label"
--}
--local image_container = element.add{
-- type="frame",
-- name="image_1",
-- style="informatron_image_container",
-- direction="vertical"
--}
--image_container.style.horizontally_stretchable = true
--image_container.style.horizontal_align = "center"
--image_container.add{
-- type="button",
-- name="image_1",
-- style="adamo-chemical-image",
-- caption=
--} -- image is the background
element.add{
type="button",
name="image_1",
style="adamo-chemical-image"
}
element.add{
type="label",
name="text_3",
caption={"adamo-chemical.page_adamo-chemical_text_3"}
}
-- if #Informatron.get_menu_pane(player_index).children == 1 then
-- local conditional = element.add{
-- type="label",
-- name="text_3_c",
-- caption={"adamo-chemical.page_adamo-chemical_text_3_conditional"}
-- }
-- conditional.style.font_color = {255/255,230/255,192/255}
-- end
element.add{
type="label",
name="text_4",
caption={"adamo-chemical.page_adamo-chemical_text_4"}, style="heading_1_label"
}
element.add{
type="label",
name="text_5",
caption={"adamo-chemical.page_adamo-chemical_text_5"}
}
end
if page_name == "minerals" then
element.add {
type="label",
name="text_1",
caption={"adamo-chemical.page_minerals_text_1"}
}
end
if page_name == "smelting" then
element.add {
type="label",
name="text_1",
caption={"adamo-chemical.page_smelting_text_1"}
}
end
if page_name == "processes" then
element.add {
type="label",
name="text_1",
caption={"adamo-chemical.page_processes_text_1"}
}
--[[
To make an image you need to require the Informatron mod (so it loads first) then have some code like this in data.lua
informatron_make_image("mymod_penguin_image_1", "__adamo-chemical__/graphics/informatron/pengiun.png", 200, 200)
"mymod_penguin_image_1" must be unique per image.
"__adamo-chemical__/graphics/informatron/page_1_image.png" is the path to your image.
200, 200 is the width, height of the image
]]--
end
end
-- if page_name == "editor" then
-- element.add{type="label", name="text_1", caption={"informatron.page_editor_text_1"}}
-- end
--
-- if page_name == "console" then
-- element.add{type="label", name="text_1", caption={"informatron.page_console_text_1"}}
-- element.add{type="label", name="text_2", caption={"informatron.page_console_text_2"}, style="heading_1_label"}
-- element.add{type="label", name="text_3", caption={"informatron.page_console_text_3"}}
-- element.add{type="label", name="text_4", caption={"informatron.page_console_text_4"}, style="heading_1_label"}
--
-- element.add{type="label", name="text_scripting_intro", caption={"informatron.page_console_text_scripting_intro"}}
--
-- element.add{type="text-box", name="code_editor", text="/editor"}
--
-- element.add{type="label", name="label_editor", caption={"informatron.page_console_text_command_editor"}}
--
-- element.add{type="text-box", name="code_indestructible", text="/c game.player.character.destructible=false"}
-- element.add{type="label", name="label_indestructible", caption={"informatron.page_console_text_command_indestructible"}}
--
-- element.add{type="text-box", name="code_cheat", text="/c game.player.cheat_mode=true"}
-- element.add{type="label", name="label_cheat", caption={"informatron.page_console_text_command_cheat"}}
--
-- element.add{type="text-box", name="code_item", text="/c game.player.insert{name=\"infinity-chest\",count=1}"}
-- element.add{type="label", name="label_item", caption={"informatron.page_console_text_command_item"}}
--
-- element.add{type="text-box", name="code_teleport", text="/c game.player.teleport({0,0})"}
-- element.add{type="label", name="label_teleport", caption={"informatron.page_console_text_command_teleport"}}
--
-- local code_chart = element.add{type="text-box", name="code_chart", text="/c local radius=300 game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})"}
-- code_chart.word_wrap = true
-- code_chart.style.height = 50
-- element.add{type="label", name="label_chart", caption={"informatron.page_console_text_command_chart"}}
--
-- element.add{type="text-box", name="code_speed", text="/c game.speed=10"}
-- element.add{type="label", name="label_speed", caption={"informatron.page_console_text_command_speed"}}
--
-- element.add{type="text-box", name="code_set_evolution", text="/c game.forces[\"enemy\"].evolution_factor=0.5"}
-- element.add{type="label", name="label_set_evolution", caption={"informatron.page_console_text_command_set_evolution"}}
--
-- element.add{type="text-box", name="code_recipes", text="/c for name, recipe in pairs(game.player.force.recipes) do recipe.enabled = true end"}
-- element.add{type="label", name="label_recipes", caption={"informatron.page_console_text_command_recipes"}}
--
-- element.add{type="text-box", name="code_research", text="/c game.player.force.research_all_technologies()"}
-- element.add{type="label", name="label_research", caption={"informatron.page_console_text_command_research"}}
--
-- element.add{type="label", name="text_scripting_outro", caption={"informatron.page_console_text_scripting_outro"}}
--
-- for _, child in pairs(element.children) do
-- if child.type == "text-box" then
-- child.read_only = true
-- child.style.horizontally_stretchable = true
-- child.style.vertically_stretchable = true
-- child.style.top_margin = 15
-- end
-- end