adamo-chemical/changelog.txt

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2020-11-17 01:13:48 +00:00
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Version: 0.3.4
Date: 2020-11-16
Entities:
- Fixed input fluid box on Process Vessel to not over-accept
ingredients.
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Version: 0.3.3
Date: 2020-11-15
Recipes:
- Smelting recipes will now force-set a main_result value for
compatibility with SE.
2020-11-16 04:58:21 +00:00
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Version: 0.3.2
Date: 2020-11-15
Changes:
- Quick fix to remove hard dependency on informatron.
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Version: 0.3.1
Date: 2020-11-15
Recipes:
- Further-tweaked some flow rates.
2020-11-16 04:58:21 +00:00
Changes:
- Added informatron interface with place-holder text.
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Version: 0.3.0
2020-09-29 06:57:47 +00:00
Date: 2020-09-29
Recipes:
- Upgraded geological calculations to a more robust system.
- Rederived all chemical ratios.
2020-09-29 06:57:47 +00:00
- Massively rebalanced chemical outputs. Now uses a dependency
system to provide more-balanced output ratios.
- Moved blast furnace to Advanced material processing 2 tech.
- Finished recipe tint system and applied it to derived recipes.
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Version: 0.2.1
Date: 2020-07-17
Technology:
- Moved hydrofluoric acid-based Chemical science pack recipe to
Fluorine processing tech.
Recipes:
- Changed Chemical science pack to use hydrofluoric acid instead
of fluorite, to improve balance with gypsum/calcite.
Changes:
- More code improvements.
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Version: 0.2.0
Date: 2020-07-16
Recipes:
- Reduced mineral counts from flux recipes by 1/2 for better balance.
Changes:
- Began code overhaul with some non-game-changing code improvements.
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Version: 0.1.12
Date: 2020-07-15
Fixes:
- Fixed algorithm for recipes where both expensive and normal
ingredients or results have been added.
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Version: 0.1.11
Date: 2020-07-08
Fixes:
- Added locale key for sulfur fuel category.
2020-05-21 11:36:04 +00:00
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Version: 0.1.10
Date: 2020-02-22
Fixes:
- Fixed concrete recipe icons.
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Version: 0.1.9
Date: 2020-02-03
Changes:
- Incremented to version 18.
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Version: 0.1.8
Date: 2019-12-24
Recipes:
- Reduced solid-fuel cost of calcite recipe from 5 to 1.
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Version: 0.1.7
Date: 2019-10-04
Changes:
- Code improvements from library integration.
- Moved all remaining recipe generation code
to data-final-fixes.lua for better cross-mod
integration.
Graphics:
- Added dynamic colorization of recognized recipes
that don't originate as chemistry recipes.
- Fixed escape pressure on process vessel to run at
constant speed.
Recipes:
- Removed electronic-circuit from blast furnace recipe.
- Reduced blast furnace recipe to take 2 pipes.
- Added electronic-circuit to process vessel recipe.
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Version: 0.1.6
Date: 2019-10-01
Balancing:
- Made sulfur burnable for energy in many
vanilla entities and some mod entities
with a 12-fold pollution multiplier.
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Version: 0.1.5
Date: 2019-09-30
Balancing:
- Reduced calcite input count for flux smelting.
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Version: 0.1.4
Date: 2019-09-30
Graphics:
- Updated chemistry recipe tints for new
chemical plant graphic.
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Version: 0.1.3
Date: 2019-09-29
Fixes:
- Fixed catalyst_amount on gypsum output from
HF: I forgot to set it to 5 instead of 1.
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Version: 0.1.2
Date: 2019-09-28
Balancing:
- Added catalyst_amount to gypsum output in
HF recipe, so productivity modules will not
violate conservation of calcium and sulfur.
- Increased science pack yield from 2 to 3
in fluorite science pack recipe, since
fluorite is already more valuable than sulfur.
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Version: 0.1.1
Date: 2019-09-28
Recipes:
- Changed fluorite battery recipe to require
solid-fuel instead of plastic-bar, and calcite
instead of stone. Note calcite can be sourced
from HF production. Reduced input and output
numbers from 2 to 1 (20->10 for HF).
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Version: 0.1.0
Date: 2019-09-27
Balancing:
- Changed fluorite battery recipe to be
easier.
Fixes:
- Fixed changelog.
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Version: 0.0.11
Date: 2019-09-27
Balancing:
- Drastically reduced the amount of minerals from
smelting. Now you should get just enough clinker
to cover the gypsum from advanced stone separation
when making concrete, and 5% of the ore count goes
to the probability of finding other minerals,
divided by their geological constants.
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Version: 0.0.10
Date: 2019-09-26
Balancing:
- Removed gypsum result from chemical science pack.
- Moved gypsum ratio component from fluorite to
sulfur in smelting recipes. This makes fluorite
slightly more rare while still providing the same
potential amount of gypsum.
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Version: 0.0.9
Date: 2019-09-26
Fixes:
- Fixed typo in flourite battery technology
assignment.
Balancing:
- Balanced flux smelting recipes against
geological globals to improve overall
balance relative to fluorite-consuming
recipes.
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Version: 0.0.8
Date: 2019-09-25
Graphics:
- Updated blast furnace graphics.
Balancing:
- Reduced blast furnace footprint to 2x2.
- Balanced blast furnace smelting ratios to
optimize output ratios with their associated
production chains.
- Changed prerequisite tech for fluorite
processing to chemical science pack.
Recipes:
- Added fluorite-based recipe for chemical
science pack, which also gives gypsum, so
fluorite can be processed toward concrete
in the early game.
- Changed blast furnace recipe.
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Version: 0.0.7
Date: 2019-09-15
Fixes:
- Added exception for assembler mk3 and centrifuge
in assembler pipe passthrough mod. You can already use
the assembler as a passthrough device under this mod's
changes.
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Version: 0.0.6
Date: 2019-09-14
Updates:
- Compability update with Adamo Nuclear due to
changes in centrifuge fluid boxes.
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Version: 0.0.5
Date: 2019-09-06
Order:
- Reordered a few items to better match vanilla
ordering.
Recipes:
- Added Gold Mining recipe categories to scan.
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Version: 0.0.4
Date: 2019-09-06
Entities:
- Adjusted assembler pipes to attempt to match with pipe
passthrough.
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Version: 0.0.3
Date: 2019-09-06
Balancing:
- Adjusted blast furnace smelting recipes to
lower input counts, because there seems to be
an inserter bug with very high ingredient
amounts.
- Moved process vessel further back in tech tree.